Punishment for Betrayal: Max soul - 10 (needs confirmation) Worship Bonus: Restore 1 life point upon collecting 1 soul point.Ĭost: 10% of current gold (minimum is 10 gold). Goddess of Benevolence, an ancient god with the power of resurrection. But you have -3 attack, thusly encouraging you on focusing on Counterattack to destroy enemies. Emphasising the defender role.īenefits from gear that grants Armor, Block and resistances is doubled. Increases to 3 armor when wearing a shield. You will have nearly no mana at all if you choose to use him from the beginning. God of Rock is extremely punishing to use. Tattoo 3: (needs confirmation) When life is under 30%, always crit (?) Tattoo 2: (needs confirmation) Maximum life point increased by 20% Punishment for Betrayal: Damage taken + 5 (needs confirmation) Worship bonus: Initial armor +10, initial life +10Īdditional sacrifice: max mana - 1 (if chosen from the beginning) God of Rock, the most honorable of all the gods. Spellcasters are supposed to be more fragile compared to warrior types. But id suggest increasing the physical damage debuff to 5, making erosion more of a danger and encouraging more tactical play. Heavy skill using builds is extremely dependent on the GoM tatoos to control and manage their mana. Like God of War, her problem is the very punishing starting malus from the statueroom. Goddess of Magic is another very nicely designed God and openly tailored for Svafa and to a degree Hogg. Tattoo 3: Restore 1 mana upon using skills. Tattoo 2: 10% chance to restore 1 mana when revealing a mist-tile. Tattoo 1: 10% chance to restore 1 mana when attacked. Worship Bonus: Elemental damage +3 but will suffer 3 more physical damage Goddess of Magic, a powerful but poorly accepted god. As theres six possible topside gods that can spawn, with only 3-4 god statues appearing in a given run outside the Arena. Plus you also pay a scaling gold cost for all the gods depending on your current funds, and you may not get a specific god to appear in a dungeon at all. God of War already have a built in malus with the loss of mana each time your attack increases. It would make War more of an viable alternative to God of Vengeance without it. Good abilities and tatoos, as well being visibly tailored for Guy.īut the punishment for taking him in the statue room is too much and should go away. I find God of War a quite well-balanced and designed god. Tattoo 3: Once per dungeon level, if the player kills a monster while having less than 15% health, they will be healed by 50% health. Tattoo 2: Immune to the Weakness debuff (Cost: Gold #2) Tattoo 1: Gain 1 Health after killing an enemy (Cost: Copper #2) Punishment for Betrayal: Leaves the player with 1 life point and 1 soul. This bonus does not apply to elemental damage.Ĭost money: 10% of current gold (minimum is 10 gold). Worship Bonus: When entering a new dungeon, +1 physical ATK and -1 mana upon revealing a mist tile. God of War loves bloodshed and sacrificing warriors in his name. God Rebalance discussion to help the devs with balancing the gods for the next update.
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